- Devil Summoner Soul Hackers Akuma Zensho Dai-ni-shuu Sega Saturn Full
- Devil Summoner Soul Hackers Akuma Zensho Dai-ni-shuu Sega Saturn 2
- Devil Summoner Soul Hackers Akuma Zensho Dai-ni-shuu Sega Saturn Games
Jul 20, 2014 - Devil Summoner: Soul Hackers -Akuma Zensho Dainishuu. Console: Sega Saturn. RFG ID #:, J-060-S-04600-A. In November 1994, Sega released its fourth home console, the Saturn. Despite being the first 32-bit. Picsart download for pc. Video game:Sega Saturn Devil Summoner Soul Hackers: Akuma Zensho Dainishuu (A Compendium of Devils, Second Edit. Devil Summoner: Soul Hackers - Akuma Zensho Dainishuu - Sega Saturn 1 List Devil Summoner: Soul Hackers - Akuma Zensho Dainishuu.
Devil Summoner Soul Hackers Akuma Zensho Dai-ni-shuu Sega Saturn Full
Unsold $22.00 0 Bids or $28.70 Buy It Now,Seller: (965) 99.3%,Location: Melbourne, VIC,Ships to: Worldwide,Item: 74 This listing is for the item(s) as shown in the photo(s). You may be able click on it to enlarge it.
If you buy two items, the shipping cost of the second may become free (applies to both Australian and international/overseas buyers). Please e-mail me stating which items you are interested in so that I can confirm if a shipping discount is possible. For Australian buyers, buy multiple items and postage will remain at $15 (a weight limit of 3KG applies). For more details, please see SHIPPING DISCOUNTS below. Click on the Red Door to browse my store (close to 400 games and gaming-related items) and take advantage of possible combined shipping opportunities. Unfamiliar currency? When payment is made, PayPal will automatically calculate and convert from your local currency to the foreign currency listed.
All you have to do is follow the eBay checkout process and click! International/overseas buyers are welcome! (All items are located in Australia; check above for postage costs).ITEM DESCRIPTION If you have any questions about this item or anything else, send me an e-mail. I will usually reply within 12 to 24 hours (or earlier). Item: Devil Summoner: Soul HackersFormat/System: Sega SaturnVersion/Region: NTSC-Japanese (Make sure your game console is compatible with this game before buying)Comments: The discs are in near-mint condition.
Are you interested in this item but think the price might be a little bit too high? Send me an e-mail and maybe we can work something out.
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SHIPPING INFORMATIONPlease read this section carefully to familiarise yourself with the shipping process. Relevant information specific to local (Australian) and international buyers will be listed below. If you are unsure about how much shipping costs or any other aspect of shipping, please e-mail me for information. (1) SHIPPING & HANDLING RATES Please click the 'Postage/Shipping and Payments' tab above for the shipping prices to your country. Please click the 'Postage/Shipping and Payments' tab above for the shipping prices to your country. (2) SHIPPING DISCOUNTS Please click the 'Postage/Shipping and Payments' tab above for the shipping prices to your country. Shipping discounts are possible and the amount that can be given depends on the weight and size of the items.
Please ask me about combined shipping by e-mail to confirm shipping for multiple items. Generally, it may be possible to post 2 or 3 small items locally and internationally for the price of 1 shipping. For example, if the cost of shipping is $7.50 for one item and $3 for the other item, then you need to pay only $7.50 in total. Additionally, there is a maximum of $15 shipping/postage for Australian buyers up to a maximum of 3 kilograms. This is good for a stack of heavy books or a bunch of video games. Goods are shipped during business days only (Monday to Friday) and are delivered on those same days only. Goods cannot be shipped on weekends (Saturday and Sunday) or public holidays.
Since the post office is closed during the weekend and parcels are not delivered, shipping time estimates do not include those days (i.e. Weekends and public holidays). Bubble-wrap, hard cardboard or something similar will be used as packaging to protect the item(s) against damage in the shipping process.Please note that the shipping time estimates are based on after the parcel has been shipped by me, not immediately after auction end or the instant you make your payment. Sometimes it may take a little longer (or quicker) to arrive, so please be patient and also allow for public holidays and weekends. Information for local/domestic (Australian) buyersParcel delivery times for regular/standard and registered post usually range from 2 to 7 days for shipments within Australia (depending on State). Note that eCheck/eCheque payments will delay shipping. See METHODS OF PAYMENT below for more details.I can also ship items by registered post.
Some regular/standard post parcels can be upgraded to registered post for an extra $4.50 to the total. This shipping method comes with insurance against parcel loss or damage and requires a resident of the household to be present when delivery is made.
If nobody is at home when the parcel is delivered, then the parcel will be returned to your local post office and you will be given a notification card. You can then pick up the item at your convenience. E-mail me anytime to see if it is possible to upgrade from regular/standard mail to registered post for the item or items you are interested in. If registered post is available, this shipping option will be added to the invoice that I will send to you after the end of the auction or after your purchase. I recommend registered post for safe and secure delivery. Information for overseas/international (non-Australian) buyersParcel delivery times usually range from 2 to 3 weeks for parcels heading internationally. Rarely, the customs house in your country may also hold onto overseas parcels for a longer period of time for whatever reason, thus delaying delivery.
I am not responsible if this happens. Note that eCheck/eCheque payments will delay shipping. See METHODS OF PAYMENT below for more details.Overseas parcels (from Australia to the rest of the world) are shipped via standard international air mail. For higher value item(s), it may be possible to add an online tracking number or insurance. If you wish to add either of these options, please e-mail me for further information.Please note: Import duties, taxes and charges are not included in the item price or shipping charges. These charges are the buyer’s responsibility. Please check with your country's customs office to determine what these additional costs will be prior to bidding/buying.
METHODS OF PAYMENTI accept the following forms of payment:Bank/Direct Deposit: To make a bank/direct deposit, you will need a BSB Number, Account Name and Account Number; These will be provided automatically after auction end. Just go through the Checkout/Payment process and select Bank Deposit. Bank payments clear in 1 to 2 business days (Monday to Friday), so the earlier you pay, the earlier you can get your item(s). Pay me via Internet Banking before 4:00PM on a business day for faster clearing of payment. You can also do it over the counter at your local bank.Money Order/Bank Cheque: Money Orders are available from the Australia Post Office and works like a cheque.
Send a money order to my address via letter mail.PayPal: An online instant payments system for any and all international buyers. However, please be aware that PayPal eChecks/eCheques payments are NOT instant - they take around 5 to 7 business days to clear (not including weekends and public holidays). I will not be able to ship packages until eChecks/eCheques have cleared. OTHER INFORMATION After you have bought your item(s), please proceed with the eBay checkout in order to make payment within 7 days. If you chose Australia Post Money Order or Bank Cheque as your method of payment, I will e-mail you with the postal address to send it to. If you require a little more time to make payment, contact me in a timely manner so that I know which method of payment you wish to pay by and about what time I should expect to receive it.
If I do not receive an e-mail from you nor payment 7 days after auction end, then appropriate actions may be taken in order to resolve any problems. Sales are final and non-returnable unless the item is significantly different than described (in the listing).
Devil Summoner Soul Hackers Akuma Zensho Dai-ni-shuu Sega Saturn 2
Requests for transaction cancellations (because of buying the item by mistake or due to change of mind) will incur a $2 fee if the transaction cancellation request is made after 24 hours has passed since the time of payment. In this case, the total amount will be refunded minus the $2 fee. Transaction cancellation requests can not be met if the item has been paid for and has already been shipped. In this case, the transaction is completed, the payment is non-refundable, and the item is non-returnable. Please read the item descriptions and examine the item photos carefully so you know exactly what you are buying. If you feel unhappy about the transaction, please e-mail me so that we can solve any possible problems. If you require more information about any aspect of the items I am selling, then it is your responsibility to ask me for more details; I will answer any questions you have to the best of my ability and knowledge.
Any questions you have that are more of the technical nature may lie outside the scope of this item listing and my knowledge - in this case, it may be necessary for you to find your answers by conducting research on external websites (e.g. Search engines). By placing a bid or by buying the item outright, you confirm that you have fully read the information contained in this listing beforehand and you agree to any terms or conditions listed. Condition: Very good, Condition: The discs are in near-mint condition., Platform: Sega Saturn, Genre: Role Playing, Region Code: NTSC-J (Japan), Brand: Atlus See More.
Shin Megami Tensei: Devil Summoner is a developed and published. Forming part of the series, it is the first title in the Devil Summoner subseries. It was first released for the in December 1995, and received a port to the in December 2005. Despite reports of it being planned for, neither version has been released outside Japan.Set in the city of Hirasaki in modern-day, the story follows a college student whose death at the hands of demons forces his soul into the body of Summoner Kyouji Kuzunoha.
Now in Kuzunoha's body, the protagonist must investigate the appearance of demons in the town and the activities of Sid Davis, the Dark Summoner responsible for killing the protagonist and Kuzunoha. The gameplay carries over multiple classic elements from the Megami Tensei series, including first-person dungeon navigation, turn-based battles, and negotiation with demons to recruit them into the player's party.Devil Summoner began development after the positive reception of. Designed from the outset as a spin-off from the main Megami Tensei series, it drew on elements of detective fiction. It was also the series' first appearance on.
Regular Megami Tensei staff were involved with the project, including director Kouji Okada, writer Ryutaro Ito, and character designer. The music was composed by Toshiko Tasaki and Tsukasa Masuko. Upon its release in Japan, the original version garnered positive reviews from Japanese press and strong sales. It went on to spawn both a television series and multiple sequels. Contents GameplayShin Megami Tensei: Devil Summoner is a video game in which the player takes control of a that can be named and whose personality is determined by dialogue choices made in the game. Navigation is split into two types: standard navigation through the game's three-dimensional (3D) dungeons in a first-person view, and navigation around the protagonist's home of Hirasaki City using a 3D overworld map.
During dungeon navigation, the player's route is automatically mapped, and the map can be viewed in the menu screen. (NPCs) are represented in first-person navigation with 2D sprites, and their speech is represented with head-and-shoulder portraits above dialogue boxes. Are available at a location called the House of Divination, which the player can choose to accept in exchange for rewards. Various stores are scattered throughout Hirasaki City for buying items, weapons and armor, and healing the player's party and reserves. A key currency in the game is Magnetite, which is used for summoning demons and as currency in some of the stores.Enemies are confronted on the overworld map and in dungeons through both and staged battles. Battles are governed by a turn-based system: the player's and enemy's parties each get a turn during which they can perform available actions.
The player party is arranged in a three-by-two grid, with their positioning effecting how they can attack enemies: for instance, short-ranged attacks are made less effective if the selected party member is in the back row. The player has access to multiple commands in battle: 'Sword', 'Gun', 'Magic' and 'Extra'. Items can also be used in battle, and the player can choose to escape from most encounters aside from key boss battles.
An 'Auto' option is also available, where the entire party is commanded using the game's artificial intelligence. At the end of each successful battle, experience points are distributed among party members depending on the strength of the enemy, and the protagonist is given Ability Points to assign to six different attributes which affect his performance in battle.Key elements in the game are negotiation with and the fusion and creation of demons. Encountered in battle, demons can be talked with and negotiated into running from the battle, giving money or items, or joining the player's party. If the negotiation fails, the demon will attack. Once a demon is won over, they are given a loyalty meter which is influenced by the player's actions. If the demon is treated well and performs actions in battle it approves of, its loyalty will increase.
If the opposite occurs, the demon will begin to disobey the protagonist, then leave. Demons can be fused together at a special location in the game called the Hotel Goumaden, where fusions are supervised by the NPC Dr. Demon fusion is governed by a comparability system, with more favorable fusions emerging from better demon compatibility. Demons can also be fused with weapons to grant stat boosts, and after a certain point in the game artificial demons called Zomas can be used and strengthened through repeated fusions.
SynopsisDevil Summoner takes place in Hirasaki, a coastal Japanese city that has seen a recent rise in supernatural activity. The, an unnamed college student, is asked to accompany his girlfriend Kumiko Hatano to check out a book on the occult for her studies. Going to an amusement park to buy some concert tickers at Kumiko's request, the protagonist is attacked by demons and saved by Kyouji Kuzunoha, a Summoner belonging to an ancient clan dedicated to protecting Japan from supernatural threats. Shortly after leaving him, Kuzunoha dies under mysterious circumstances.
Shortly after this, the protagonist is attacked by a Dark Summoner named Sid Davis. Killed by Davis, he is returned to the land of the living by Charon. Upon waking, the protagonist finds himself in the body of Kuzunoha, who was also killed by Davis. Now trapped in Kuzunoha's body, the protagonist is forced to work in his place to investigate the reasons behind Sid Davis' activities alongside Kuzunoha's partner Rei Reiho: he does this to both protect the city and return Kuzunoha and himself to their original bodies.During his investigations, the protagonist and Rei learn of multiple demon-run criminal organizations causing chaos in Hirasaki including factions of the, all of them connected to Davis. The protagonist's efforts against the demon threats are hindered by Hideo Momochi, who accuses the pair of being involved in the incidents until the police station is infested by demons and the police chief is revealed to be a demon in disguise.
The protagonist also foils an attempt to Kumiko for unknown reasons. After taking down each of the five major demon factions, Davis reveals that the entire affair was orchestrated to break five seals holding prisoner the spirit of Inaruna: once a powerful regional priestess who was executed for resisting the forces of with her magical powers during the, her spirit's hatred for her conquerors has grown beyond control and she will destroy the city if released. Kumiko, the reincarnation of Inaruna, is successfully abducted by Davis and used as a host for Inaruna's spirit.
Although she is summoned, the protagonist and Rei rescue Kumiko and kill Davis. They then successfully defeat Inaruna. With the city returned to normal, the protagonist remains trapped in Kuzunoha's body, and can choose either to use his own name or adopt the Kuzunoha title.DevelopmentShin Megami Tensei: Devil Summoner is the first entry in the Devil Summoner series, which forms part of the larger series: as with other entries, its narrative takes the form of a modern-day detective story as opposed to the series' more prevalent post-apocalyptic settings. The concept for Devil Summoner originated during the development of and for the. During the development of II, series producer Kouji Okada considered creating a more imposing sequel, but instead created If. As a smaller-scale spin-off title. The positive reaction to If.
Devil Summoner Soul Hackers Akuma Zensho Dai-ni-shuu Sega Saturn Games
Gave Okada the freedom to realize long-held concepts for a 'parallel world' as an extension of the original concept for If. Odaka was the game's director, while the script was written by regular Megami Tensei writer Ryutaro Ito. The story and atmosphere drew on themes from, particularly the melancholic and hardboiled fiction of. One of Ito's favorite pieces of dialogue was the opening segment, where the protagonist is dragged about by Kumiko on her errands, during which the protagonist's personality is determined by the player. The name of the game's setting, Hirasaki City, was constructed using taken from the names of places in.
The city's name also served as a reference to Heijo City, a location in.Devil Summoner was the first Megami Tensei title to be released on a, and the first Megami Tensei game to feature 3D graphics. The latter presented a new challenge for the development team: while they found adjusting to the new specifications a challenge, they also greatly enjoyed working with the, the which was unlike anything previously experienced by the team. Among the design staff were Katsura Hashino, who focused on combat, and Shogo Isogai, who focused on coordination between gameplay events. The demon conversation system was conceived by Okada based on experiences with the multiple accents encountered in the of Japan. Using this as a base, he created the response system to give demon negotiation a more realistic feeling than previous Megami Tensei games.
It was also a means of equalizing the relationship between demons and the player party, which had previously been more akin to master and servant than equal partners. The Zoma demons, which could be freely tailored into different demon types, was created while the team was balancing out the game's difficulty.
The gameplay difficulty, which by later standards would be considered quite high, was toned down from the difficulty of earlier Megami Tensei titles to appeal to a wider audience. This necessitated balancing a more forgiving difficulty with keeping traditional Megami Tensei gameplay elements.The character designs were created. In keeping with the ' MegaTen Detective' theme, Kaneko emulated the genre's hard-boiled elements in his character designs. Kuzunoha's character design was inspired by of Japanese character, the main protagonists of and, and the titular character from. Rei Reiho, who Kaneko later referred to as his favorite female character design, was created to be the main character's sidekick and consequently was portrayed as a strong character.
Her appearance was influenced by Japanese model Kitaura Tomoe. Her choker necklace, which was hung with coins needed to cross the after death, was part of how Kaneko expressed the story's hard-boiled elements. The character Sid Davis was created as Ito wanted a black character in the game: the star mark on his forehead represented a pentagram, which resulted in him getting the production nickname 'shooting star'. The name of true antagonist Inaruna was influenced by Sumerian mythology. She was originally going to be Princess Takiyasha, the legendary daughter of: while the explicit details were changed, Inaruna's character was still influenced by the tales surrounding Takiyasha.
Her reincarnation in the form of Kumiko was a conscious reference to the Megami Tensei series' titular concept of. Kumiko's early portrayal was far gentler than she was in the final game: given a high-class background, she would come across as a. Supporting character Dr. Victor was based on of 's novel. Future character designer worked on the game a sprite designer. Devil Summoner would be his very first work within the Megami Tensei franchise.The music was composed by Toshiko Tasaki and Tsukasa Masuko, with additional arrangements by Tasaki, Masuko, Hisaaki Takemori and Don McCow.
In their commentary on the game's music, the two main composers noted that tracks such as 'Conduct Record' and 'Sid Davis' were composed quite quickly: the latter track was rewritten, but circumstances led to the original version being used in the final game. 'Kuzunoha Detective Agency' was Tasaki's favorite composition. Several environmental tracks were themed after their respective locations. The theme for Dr.
Victor's location, the Goumaden Hotel, made heavy use of the organ despite Toshiko's original decision against this. The theme for 3D dungeons was re-purposed during debugging into the 'level up' theme. The normal battle theme was originally intended to be a sub-boss theme, while the first battle theme to be composed was the main boss theme. The boss battle theme used in the game is a toned-down version of Tsukasa's original version, which was too large for comfortable use within the game. The final boss theme was divided into two parts: in the first part, Tsukasa made the guitar solo 'jerky', but brought it back to normal for the second half. The staff roll music was composed by Masuko with a strong guitar element. For some tracks, the team was restricted by the available disc space.
ReleaseDevil Summoner was released by for the Sega Saturn on December 25, 1995. A supplementary release containing bonus material such as the ability to view the game's demon collection, titled Shin Megami Tensei: Devil Summoner - Akuma Zensho, was released on April 26, 1996. In 2005, it was announced that a port to the (PSP) was in development as part of the Devil Summoner subseries' tenth anniversary celebrations.
The port included a demon compendium, adjustable difficulty levels, a save-anywhere option, adjustable screen ratio, and additional bosses and interface alterations for user convenience. Hashino and Isogai returned to the project, this time taking up the respective roles of producer and director. The port was decided upon when it was decided to begin development on the so players who had missed the Saturn original could experience it again. An important element of the port was ensuring short loading times, an issue plaguing other PSP ports of the time. The port was released in Japan on December 20, 2005. Localization effortsIn March 1996, it was reported that Devil Summoner was being for a North American release in June (per ) or July (per ) of that year. For unknown reasons, it remained exclusive to Japan.
During the run-up towards its release, it was rumored that the PSP port would be picked for a western release in 2006. Ultimately, the port was not localized. It was speculated that the reason for its continuing exclusivity was that Sony had blocked a localization attempt due to a lack of new content.
As part of staff interviews in 2006 relating to the third Devil Summoner game, Atlus confirmed that they had no plans to localize the title for the West, preferring to prioritize new entries in the franchise. It was also said that the 'top-secret reasons' for this were unrelated to the game's content or censorship issues. Reception ReceptionReview scoresPublicationScoreFamitsu35/40 (SS)30/40 (PSP)Sega Saturn Magazine24/30In its first week of release, the Sega Saturn version of Devil Summoner sold 264,822 copies. As of 2007, it sold 355,656, becoming the 14th best-selling game for the system in Japan. In contrast, the PSP remake did not appear in the top 500 best-selling titles either for 2005 or 2006.gave the original version a positive review, with it scoring 35 out of 40 points: the four reviews gave it scores of 9, 9, 9 and 8 out of 10.
's magazine publication Sega Saturn Magazine gave it a score of 24/30 points, with the three reviewers giving it respective scores of 8, 9 and 7 out of 10. In a feature on the game for, Casey Loe noted the game's 'clean and crisp' 3D visuals, called the enemy design excellent, and thought the full-motion video sequences were the best to be found on the Saturn system. She ended by praising Atlus' plans for releasing a title so deep and mature for the Western market.
Fellow gaming magazine also liked the visuals, and called it 'sure to be a hit' based on screenshots. Another magazine, wrote in a feature on upcoming role-playing game releases in North America that the premise and previewed gameplay showed it to be a promising title after its positive Japanese reception. Kurt Kalata and Christopher J. Snelgrove, writing for gaming website Hardcore Gaming 101, called the game decent despite its slow pacing, an unpolished look, and some aggravating aspects to the demon loyalty system. In a 2015 feature on recommended software produced for the Saturn, highlighted Devil Summoner as one of the system's most notable games. The writer ranked it among the best early Megami Tensei titles despite its high difficulty.Famitsu 's writers expressed disappointment over how the PSP version's graphics and screen size had not been changed in comparison to the Sega Saturn version, and of how few adjustments had been made. Despite this, the reviewers positively noted the easier gameplay experience and praised the battle system.
Kalata and Snelgrove appreciated the graphics used in the game's dungeons, which they found to be detailed and better-looking than ones in previous games in the series; they also appreciated the battle transitions. On the other hand, they found the graphics for the game's maps to be 'not particularly impressive looking', and the graphics for the enemies to be lacking and 'barely animated'. LegacyThe commercial and critical success of Devil Summoner prompted the development of a second game in the subseries. Titled, it was released for the Saturn in November 1997, and served as an indirect sequel.
Two prequels for the were released, focusing on the adventures of Raidou Kuzunoha in 1920s Japan:. The third Devil Summoner was the first to be released outside Japan.A live-action TV series adaptation of the first game, titled Shin Megami Tensei: Devil Summoner, was produced and aired in Japan. Originally only scheduled for one thirteen-episode season in 1997, popular demand prompted the production of a second season, which broadcast in 1998. The first series follows the plot of Devil Summoner, while the second season follows an original story. For their VHS release, the subtitle Bright Demon Advent was added.