ALIVE is the next generation dynamic persistent campaign for ArmA3. Brings ArmA3 ALIVE. Custom factions can be entered in the text box.
- Steam Workshop: Arma 3. It includes several custom loading screens, a custom faction selection screen and icons. This also includes an in game custom.
- Arma 3, Military Weapons, Weapons Guns, Custom Guns, Tactical Ak, Ak 74, Long Rifle, Jay Rock. Help How To Create A Custom Faction & Config etc.
Explore a different perspective on the battlefield with the addition of a humanitarian faction, van, drone, mini-campaign, and much more, in the Arma 3 Laws of War DLC.Key Features. International Development & Aid Project (IDAP) - This new faction, IDAP, is a non-governmental organization which is specialized in rapidly responding to humanitarian disasters. The faction is composed of new IDAP-branded clothing and gear, including outfits for specialized roles such as Explosive Ordnance Disposal specialists, as well as many other tools, supplies, and other items. 'Remnants of War' Mini-Campaign - Take on the role of IDAP explosive specialist Nathan MacDade, who is tasked with identifying and deactivating mines after the war in the Republic of Altis & Stratis has ended. While you are being interviewed by an investigative journalist, you will uncover what happened in the town of Oreokastro, experiencing the events from the perspective of various sides, in recollections that span multiple periods of time.
Van - IDAP makes use of a new van, which comes in multiple variants, with over twenty custom liveries in total. Each variant caters to a specific purpose, such as cargo logistics or the transport of people. There is also an ambulance variant available. Utility & Demining Drone - IDAP has a new drone at its disposal to be able to quickly move cargo or supplies to a specific location. A special variant of the drone is used as part of IDAP's demining operations. APERS Mine Dispenser - The APERS Mine Dispenser is an effective but controversial area denial weapon system. It is typically only used in desperate situations, and can have devastating effects even long after a conflict has ended.
Vests, Bags, Headgear & Facewear - Various pieces of new gear are available to help you carry out your duties. This includes safety vests, messenger bags, hard hats and press helmets, ear protectors, safety goggles, and much more. Additional Content - The Laws of War DLC adds a variety of miscellaneous additional content, such as time trial challenges for the new van and drone, a paramedic outfit, and a training mine.
COMMAND AND CONTROL (C2) is an addon that will optimize your control over AI-squadmembers. Complex tactical orders can be issued in a matter of seconds.KEY FEATURES:2 DIFFERENT MODES COMPLIMENT YOUR DEFAULT 3 MOVEMENT COMMANDSFully MP compatibleHUD MODE: Visible, indicators tell you exactly where your units will move and look with full flexibility and 5 formation options. Indicators interact with environment and enterable buildings.PLANNING MODE: A self explanatory tablet interface lets you plan complex routes with MANY options. Can also access buildings now.Door Kickers style Go-CodesDedicated helicopter pageFully autonomous manouvers once executedIn-Game Menu with many overdue functions (ROE, AutoStance, AutoWatch, FixFormation, Take Cover, ReArm etc)Effective SupressionGetTactical Grenade SystemRemote Grenade-LaunchCustom ROE’s (Default,target only on command,Fire On My Lead)Huge AI functionality bundled into accessible macrosCBA keybindingsAuthor Posted on Categories. A script editor for SQF scripts. The most important features are:Syntax checkingSyntax highlightingShare and download community made content via the CPack service. (I named it CPack – in Visual Studio they call it Nugets).Error Reports:Please do not pollute this forum thread with error reports.
Instead send them to typesqf@outlook.com. All other comments welcome!Installation:1. Unzip the four files and put them anywhere on your Windows PC.2. Execute the file TypeSqf.exe.Change log:v0.34– Added all script commands until Arma 3 version 1.64.Author Posted on Categories.
– A-10 Warthog for arma 3– Mighty GAU-8 mod and ACE3 GAU-8 Supportedthis version is Beta, keep in mind when you playing with it.Key Feature/ Simple Guide.Loadout Menu.input the “Missile Carrier For Rearming” in map. It is can found Empty-FIR objects category.if A-10 is near missile carrier and zero speed, Open Dialog action is will be activated.press the action and configure your aircraft whatever you want.Loadout menu is provide of select the loadout, change the skin, refuel and rearm. Also loadout preset is supported.ADES.A-10 Support ADES, can change skin and customize decal,roundel etc.if you want to know more detail information about ADES, please check the ADES Custom Manual in AWS Manual Folder.ECM System.ECM System is Jamming for Enemy Radar-Based Missile. Your Aircraft is must equip the ECM Pod. You have ECM pod, you can see “ECM JAMMER ON”, press it, ECM is will be running.
ECM have 60 seconds of Operation Time, 40 Seconds of Recharge. So use for wisely. Also, ECM Jammer can’t Jamming of IR Homing Missile, like Sidewinder.Shortcut.You must Define of Useraction key.
Below key list is shortcut for function.UserAction 4 – ECM JAMMERUserAction 6 – Open Dialog.Replace the Pilot.want to replace the pilot from FIR Pilot Crew Pack, just check the replace pilot attribute in A-10.Custom Save/Load.A-10 is can save your own custom preset.1. Select the weapons2. Select custom preset you want on preset combo(1,2,3)3. Click the diskette button4. Map size: 60km x 60kmKidal is a town and commune in the desert region of northern Mali.
The town lies 285 km northeast of Gao and is the capital of the Kidal Cercle and the Kidal Region.Special thanks:-Mikero for his tools-Liv2Die for RSPN Cave SystemsKnown Issues:-Edit texture mod RSPN Cave-Improve the land on roads-Add details in the cityChanglog 1.1:-add electric pole, floor lamp, garbages and other objects-add vegetation in the city-changed all the ground textures and clutters-add the names of certain areas-add new mosque-improvement airfield-cleaning roadsRequired addons: Community Upgrade Project – Terrains CoreAuthor Posted on Categories. Beketov map, central Russia, 20×20 kmLocation: Central RussiaType of the landscape: ruralMap size: 20×20 km (400 km^2)Number of 3d-objects: 1,5 millionNumber of settlements: 50Suitable for: individual, squad, platoon or company simulationGeography.Beketov district is a part of Uisk region.
Beketov urban-type settlement is located 75km away from Uisk and 340 km to the East from the Moscow.History.Sobakino village of Uisk province is mentioned in documents since the second half of XVII century. It belonged to Dergunov-Sobakins landlords. In the middle of XIX century, the village became the state-owned property and acquired the status of a district center. In 1935 the village of Sobakino was renamed in Beketov village. It was named after one of the activists of Bolsheviks party. A few of collective farms (kolhozes) were formed right away in that new Beketov district.Population.Population — 10255 citizens (according to 2010 population census). Of these, the urban population – 5428 people, villagers — 4827 people.
Arma 3 Warlords Custom Factions
The ethnic composition of population — 95% Russians, 4% Tatars, 1% — else.Economy.The economy of the district is mostly formed of agriculture, forestry and service sectors. The largest enterprise — Beketov chapelnik factory which is on the brink of bankruptcy since 1993. There are also operating a few open joint stock companies (OJSC) «Krasnoselskiy elevator», «Studenetsky distillery» and private enterprise of Gevorkyan S.
G.Culture, education and health service.The cultural objects are represented by «Vperyod!» (“Forward!”) cinema theater (Beketov urban-type settlement), the house of culture of Krasnye seltsy village and lots of churches. There are Cathedral In the Name of Entry into Jerusalem (Beketov urban-type settlement), Church of the Kazan Icon of the Mother of God (Krasnye seltsy village), Church of All Saints (Karavayky village) among them. Also, there is a ruined Armanihinsk church there (Armaniha village) and Dergunov-Sobakins farmstead which is preserved to our days.Educational institutions are represented by 11 schools and 1 professional lyceum.
There are 5 libraries, 11 smaller health centers, and Beketov Central Hospital.II. Authors and gratitude.Authors: DeadKennedy, SenChi (landscape, forest, most of Beketov urban-type settlement).Gratitudes: The author is grateful to everyone who helped to create the island – 3D-objects artists, technical problems solutions assistants: Mikebart, das Camper, argument, Shelestov, udaloy, Yanot and other good people.III. Known bugs and shortcomings.Keep in mind that this is Beta-version and there are a few errors on the map.– Some of the fences are rising up when destroyed. This bug is there because of there’s no way to add a line in geometry lod because the object is in ODOL format. Launching Arma 3 Apex was a big moment in our project; July’s expansion was the most significant milestone since our original release, in 2013. In the months that have followed, we’ve been thrilled to see our players exploring and expanding upon the new content, features, and – of course – splendid new terrain, Tanoa. Meanwhile, our team has been busy.Focusing upon both post-release support and looking ahead to the next stage of development, there’s been much evaluation, discussion, and – ultimately – the formation of a high-level plan.
Now, we’d like to share our goals, highlight key updates, and talk a bit about how we’ll continue to support a mature platform in the context of planning for the future.VisionInfantry gameplay has long been at the heart of our development. Although it remains the backbone of our sandbox, we also recognise that there are several other avenues to explore. By expanding upon combined-arms content and features, we aim to create fascinating new opportunities for our community, and attract new players looking for a gateway to a massive military experience.We’re also looking to make longer-term investments (significant free updates, for everyone) that, we hope, help Arma 3 to continue to serve as platform for our community for years to come. To balance this effort – plainly speaking: to fund our project – we’ve prepared a number of premium packages and free updates, which translate our vision into real development.GoalsJETS DLCNext year, air superiority jets will fight for control over our simulated skies. More details are forthcoming but, for now, we can confirm this package will be supported by a free platform update, with radar / sensor improvements as its stand-out feature. By adding more depth to threat detection and tracking, we aim to improve gameplay across the entire sandbox.‘ORANGE’ DLCThis year, we opened a new studio in Amsterdam, The Netherlands.
With the goal of gradually building up experience, work has started on a small project, codenamed ‘Orange’. While the exact direction isn’t final, we’re very much interested in exploring an interesting and unique perspective on the battlefield. It’s shaping up to be a valuable, innovative addition to the platform!MALDEN FREE DLCJune 22nd, 2017, will be Arma’s 16th anniversary. We plan to mark the occasion with a free DLC, featuring an island familiar to veterans of our series: Malden. Starting out as a small passion project, Malden 2035 re-uses many vanilla structures, vegetation, etc., to recreate this classic terrain.
There’ll be an announcement related to this work in the coming weeks.TAC-OPS DLCLater next year, we aim to present players with a package of playable content: ‘tactical operations’ that focus upon challenging, replayable and authentic military gameplay, which makes the best use of our sandbox. This development is an opportunity for us to learn how to continue to support the platform, fund our project, and offer valuable new experiences for our players.TANKS DLCWe round off this roadmap with an ambitious goal: overhauling the experience of armoured combat in Arma 3. This package will follow our well-established model: a set of premium assets, which bring something new to the sandbox, supported by platform improvements and additions for everyone, for free. We encourage our community to share their own wishes on the topic, too!PlatformTraditionally, instalments in the Arma series enjoy a long tail of support and, in turn, sustain an active player-base. Arma 3 stays true to this vision. Aside from the major releases outlined above, we’re also assembling a robust tools roadmap to better serve our content creators.
Furthermore, we’ve identified several new ‘platform’ improvements not yet associated with specific updates.To provide a few examples: later this year, we’ll publish 64-bit executables to Dev-Branch; work on a full singleplayer conversion of the ‘Apex Protocol’ co-op campaign starts soon; Tanoa structures will gradually receive additional ruins / interiors – and its splendid audio fidelity will be extended to all terrains. Naturally, we’ll discuss these things (and more!) in greater detail soon™.Associated development is planned, too. We’ll continue to provide / expand public samples and documentation. The Arma 3 Units service will enjoy some modest UX improvements. Work with our partners on experimental ports is set to continue, too. Although this roadmap seeks only to provide a high-level outline for now, we hope you’ll agree, there’s much to look forward to!FutureThis is now our third post-release roadmap. Along the way, we’ve gained a lot of experience about what works well, and what doesn’t.
For example, we know that developing across multiple studios is tough! In part, multiple packages help us to manage that risk, grow experience in autonomous teams, and, ultimately, add value to the platform in a sustainable way.We’re also looking beyond Arma 3. Indeed, some of the team have already moved onto new projects in support of the development of our next engine, ‘Enfusion’.
We aim to find a way to both invest in the future, and serve the diverse needs and passions of our existing community. With this roadmap, we hope to strike that delicate balance.Jay Crowe (RiE)Creative Director, Arma 3Author Posted on Categories Posts navigation.